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  • Paradoxical Time

Developmental Biography.



Hi! Here is the developer of the Paradoxical Time game.

Well... Where do I start?

From the beginning I believe.


How the game's story began.

I don't remember exactly anymore. I don't know if I had already taken a programming course or not.

But I believe that the books were the beginning of everything.


What were the books?

These are books I wrote inspired by:

In a YouTube video called "Minecraft - Notch o Criador do Mundo",

In a series called "PARAÍSO" by rezendeevil,

And finally in the series "Doctor Who".


Then I gave the idea to the game.

I was still in the first period of the course.

I assume I should have paid more attention, as a few months after building I forgot almost everything about scripts.

But I kept the production of scenarios and mechanics simple.

A little over a year ago I decided to remake history almost from scratch.

Changing the fate of the story to easily modulate for all cases.

It was due to several sad stories I had seen.

Games, series, videos, movies and books all with stories so sad that I couldn't take it anymore.

So I decided that the game would be manipulating parallel versions of these stories to a happy ending.

I know for some stories that ending was great. But let's face it... Nobody likes sad endings.

So this game will basically be a big collab.

The goal is to be a free game, but due to the need for information and files contact is needed to get them.

They may not accept it. So it was decided that in case this happens, it will be tried to negotiate what can lead to the creation of a tack in the game.

If this happens, an online system will necessarily be added and maybe the game will be divided into chapters.




Addendum: I don't know how to program correctly. So the game can take a long time to complete.

And I will not be responsible for anything in the game unless it's bugs or corrections in Anti-Hack (If you have an online system).



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